Linux 3D Graphics Programming
Norman Lin
There are currently no directly competitive titles on the market that provide the serious Linux programmer and developer with an overview of how to use 3-D graphics with this rapidly growing operating system.
Norman Lin focuses on using C++ code relative to the 3-D graphics programming under Linux. The author focuses on providing illustrations of each graphics concept with self-contained code examples and then provides the programmer with the integration of each concept into a larger 3D engine framework. The programmer then is able to use this framework and create a real-time, portal-based engine.
The title includes a very distinctive CD which contains a series of animated 3-D videos illustrating key 3-D graphics concepts such as the transformation from world space into camera space. The recent development of Blender 3-D is also included in the book which is a professional quality 3-D modeler available free to programmers and developers.
年:
2001
出版商:
Wordware Publishing, Inc.
語言:
english
頁數:
617
ISBN 10:
155622723X
ISBN 13:
9781556227233
文件:
PDF, 6.49 MB
IPFS:
,
english, 2001